Game Boy Dmg Game Screenshot

Core Emulation Features

Game
  • Supports Game Boy (DMG), Game Boy Color (CGB) and GBC-Mode Game Boy Advance (AGB) emulation
  • Supports accurate high level emulation of Super Game Boy (SGB; NTSC and PAL) and Super Game Boy 2 (SGB2)
  • Lets you choose the model you want to emulate regardless of ROM
  • High quality 96KHz audio1
  • Battery save support
  • Save states
  • Includes open source boot ROMs for all emulated models:
    • Complete support for (and documentation of) all game-specific palettes in the CGB/AGB boot ROM, for accurate emulation of Game Boy games on a Game Boy Color
    • Supports manual palette selection with key combinations, with 4 additional new palettes (A + B + direction)
    • Supports palette selection in a CGB game, forcing it to run in ‘paletted’ DMG mode, if ROM allows doing so
    • Support for games with a non-Nintendo logo in the header
    • No long animation in the DMG boot ROM
  • Four settings of color correction
  • Three settings of high-pass audio filters
  • Real time clock emulation
  • Game Boy Camera emulation2
  • Game Boy Printer emulation3
  • Turbo, rewind and slow-motion modes

Screen Lenses - DMG, Reproduction Screen Lenses for the Original Nintendo GameBoy - DMG-01The Custom Screen Lenses (without text) are a higher quality material and will be more Scratch ResistantGlass lenses are also available for the best clarity and dura. For Pokemon Red Version on the Game Boy, GameFAQs hosts box shots and screenshots, plus 785 user screenshots. Nintendo Game Boy mods and other customization products for vintage hand-held electronics. Find modifications for the Game Boy DMG, Game Boy Color, Game Boy Pocket, Game Boy Advance and SEGA Game Gear. Top modifications include Game Boy Backlight, Game Boy Color Backlight, Game Boy Advance Backlight, AGS-101 and IPS LCDs. Game Boy Bivert/hex mods.

Accuracy

  • Extremely high accuracy
  • Passes all of mooneye-gb’s acceptance tests, including Wilbert Pol’s tests
  • Passes all of blargg’s test ROMs
  • Emulates PCM_12 and PCM_34 registers
  • T-cycle accurate emulation of LCD timing effects, supporting the Demotronic trick, Prehistorik Man, GBVideoPlayer and other tech demos
  • Regularly tested against a suite of over 2900 games via automatic testing, with a success rate of over 99% on both DMG and CGB games
  • Optional frame blending4
  • Sample-accurate sound emulation, downsampled from 2MHz

User Interface

  • Retina and High DPI display support, allowing a wider range of scaling factors without artifacts
  • Several scaling algorithms4 (Including exclusive algorithms such as OmniScale) and filters
    • The OmniScale algorithms let you play games in 1080p, 4K and 5K resolutions!
  • Customizable controls
  • Joypad support
  • Fullscreen support, optionally keeping aspect ratio

These features are currently exclusive to the macOS Cocoa port

  • Native Cocoa interface, with support for all system-wide features, such as drag-and-drop and smart titlebars
  • Quick Look integration; in-game screenshots appear in the Finder icons of Game Boy ROMs
  • Use the Zoom button to resize to the next integer ratio

Debugging

  • Advanced text-based debugger: (Learn more)
    • Traditional step/next/continue/finish flow control
    • Expression evaluator with assignment support, register and memory access, and symbol support
    • Disassembler with symbol support
    • Multiple conditional breakpoints, including jump-to breakpoints
    • Multiple conditional watchpoints
    • Call stack tracing
    • Tick counting
    • Cartridge and MBC information
    • Accurate APU and PPU information
  • Memory viewer and editor3
  • Video RAM viewer3

Game Boy Dmg Game Screenshot 2017

  1. 44.1KHz in older versions of Windows ↩

  2. Only in the Cocoa macOS port; graphical noise is used instead of camera input in the SDL version ↩

  3. Only in the Cocoa macOS port ↩↩23

  4. Requires OpenGL 3.2 or Metal support ↩↩2